D&D: Not Just a Game
While watching an episode of The Goldbergs, I found myself fascinated by a particular episode which introduced me to the idea of a tabletop game called Dungeons and Dragons. Dungeons and Dragons is a fantasy, roleplaying adventure game where you and your friends go on quests and level-up your created character. The unique aspect to this game, however, is that there are no limitations except the limits of your own imagination. There are no specific quests or adventures you are required to go on, there are no limitations as to who your character is or what he/she looks like, the storyline is made up as you progress through the game, and you don’t even have to play with a game board or visuals. After a week or two of trying to figure out how to play, I gave up. Not because I didn’t think the game would be fun, but because there were what seemed like too many complicated rules as to traveling, partaking in combat encounters, and being given unlimited character creation options. Games could last for thirty minutes to thirty years. It seemed like the game was too big and ambitious for me to comprehend. About a year later, which is now present day, I decided to give the game another chance. Over the last week, I’ve been reading hundreds of pages of information and what I have learned is that D&D is a very simple game if given the chance to understand it. When broken down into its simplest explanation, D&D is a game where you roll dice to determine the outcome of your actions, and the rest is up to you. It’s so interesting to me because that is essentially what the game is. Anything is possible, you never know what is going to happen. Dungeons and Dragons is not just a game; it’s a collaborative story that never has to end.